I'm from England
ursodiol actigall Sadly, this is only the latest example in a long and shameful history of implausible breast modelling in video games. In the early days, with famously licentious character designs such as Mai Shiranui from the fighting game Fatal Fury, "jiggle" was attained through hand-drawn frames of animation. Later, as 3D polygonal character models replaced 2D sprites, designers started to experiment with physics, adding mass and applying softbody dynamics.